![]() So that’s basically Mathias World… but what additions and alterations do you use as go-to’s? I’d be curious to know (and maybe lift for my own kit). Smooch & Smash, a peripheral move about exactly what you think.Sway Hearts & Mind, a new basic move to allow players to mechanically engage Threats by means other than violence (structurally it mirrors Defy Danger with different approaches).Escaping the Horde, a peripheral move about managing overwhelming odds.I still use Bonds but treat them almost more like Burning Wheel Beliefs for relationships that are evolved in small steps (most of the time).gone are race moves and alignment the Heritage move from Dark Heart replaces this and it is much more interesting to me it uses the player characters as a unique lenses of the cultures they come from.The “Draw the Map” technique and journey moves from The Perilous Wilds by Jason Lutes and Jeremy Strandberg.The Heritage move for PCs from Planarch Codex: Dark Heart of the Dreamer by J.My own customization of Jason Cordova’s Labyrinth move (from Discern Realities Annual). ![]() I think this is a different quality than other PbtA games have, that even when put into different contexts still aim to draw on what makes the core game unique.Īnd I think it’s a great quality of the game and a way to get a fantasy game that explores the stuff I enjoy about fantasy. ![]() One of the neatest things about DW is how not only it emulates Dungeons & Dragons as a genre but also how it has done so as a product: everyone I know that plays it for any length of time drifts it strongly into a personal direction. Read a Sitch? side discussion, I am curious how you play your personal version of Dungeon World? ![]()
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